![]() ![]() Setting this to 10 will produce 10 blueprint copies with the specified amount of production runs specified in "Runs per Copy" How many copies should be produced in total. Job setup for a copy job differs slightly from setting up jobs of other activities, as it does have two numbers affecting the job duration: Required Input material, if any, will only change with the number of job runs (copies produced) and is not affected by the number of licensed production runs of each copy. a set of skills, often also needed to invent or even manufacture the blueprint.Those can be manufactured from blueprints available on the market. However, for the blueprints that do require material input for the research (usually Tech II Blueprint Originals, as well as the "Prototype Cloaking Device" blueprint original), the following is usually needed: Most copy jobs on Tech I blueprint originals do not require additional materials to be provided or skills to be trained to start the copy job. Once the last production run of a copy has been used up, the copy will not be returned at job delivery and is destroyed. ![]() Further research on the original after a copy has been made will not affect the copy.īlueprint Copies cannot be researched further and will only provide a limited number of licensed production runs. A blueprint copy will have the same Material and Time Efficiency as the original at the time of copy. Copies can also be used for Invention of Tech II Blueprint Copies. Copying is the process of creating copies of a blueprint original to use for manufacturing in dangerous locations without risking the blueprint original. ![]()
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