![]() ![]() New Secret Rooms: Added a chance for prisoners to appear in all dungeons. New Events: Added new events to the game. New Quests: Added new quests to the game. New Quirks: Added new quirks to the game even evolving ones. New Curios: Added new quest curios and a boss curio to the game. New Difficulties: Game now has level 2, 4 and 6 dungeon quests for easier progression. New Items: 4 Souvenirs (Return for gold or use to gain a quirk) and 5 Potions. New Districts: Scavenger's Guild, Chronicler's Ward and Arduous Hall. New Heirloom: Diamonds, used to buy district buildings and unlock slots in town buildings. new rarities such as Ethereal and Precious. New Trinkets: 75+ trinkets of various rarities incl. Trinkets, including new rarities such as Precious which can only be found in the shop and Ethereal that can only be obtained from the Spectre and Oracle.Ĭurrent Features New Bosses: Sovereign, Exile, Bane, Dgangers, Broodmother, Herald, Spectre, Oracle, Radicals. ![]() This mod also adds new quirks including evolving ones. Once the tavern is complete you can get chef's special meal events which provide unique buffs based on the food that the chef prepared. If that wasn't enough I have also created a 4 quest chain where you gather materials in 4 quite large long dungeons to build a new tavern for the new chef. Souvenirs are special items that are worth quite a bit of gold but if you use them they give you an attunement quirk making you stronger against that particular type of enemy. ![]() These potions are short term buffs that can help you on your endeavours, be careful though because they have some side effects.Įvery monster can now also drop a "Souvenir" based on their type. There are also 3 new district buildings which increase gold stacking, heirloom stacking and one of them brews potions at the cost of saved gold every week. Keep in mind that the rules of the game were obeyed and that monsters that didn't spawn together still don't and the monsters that only spawned in halls still do. In every base dungeon the monsters can spawn in every single possible combination (10000+). Monster spawn combinations have also been expanded significantly. All bosses also received a permanent stat boost based on their difficulty tier. Monsters receive stat buffs while bosses receive special buffs such as "Can't be Marked", "Damage Reflect" or "Steal Buffs" etc. Roaming bosses now also have a chance to drop their own unique trophy on higher difficulties.Īll monsters and bosses in the base dungeons spawn with randomly generated buffs based on dungeon difficulty. Most of these bosses belong to my new difficulties 2, 4 and 6 instead of 1, 3 and 5 and you are rewarded by one or more trophies among other things upon their defeat. These bosses are mostly the boss versions of my classes and they spawn in all base dungeons (quest, event, ambush or curio). There are also 9 new custom bosses you can fight (Sovereign, Exile, Bane, Doppelganger, Broodmother, Herald, Spectre, Oracle and Radicals). I have also created a new heirloom called "Diamond" which can only be obtained by completing randomly generated quests, these diamonds can be used to buy newly added district buildings or upgrade slots on existing town buildings. These difficulties have new colors and to make things more coherent I changed some of the hero rank names along with their resolve level sprites. The reward for "Master" difficulty medium and long quests are "Ancestral" trinkets. You can also run into monsters from the Darkest Dungeon in this difficulty. "Darkest" difficulty has been renamed to "Master" difficulty. This mod adds 3 new difficulties 2, 4 and 6 known as "Recruit", "Adept" and "Darkest" difficulty. I don't want the game to be impossible, just a bit harder and more thrilling. Arduous Edition is a mod that brings some difficulty and RNG back to the Darkest Dungeon. ![]()
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